![]() ![]() ![]() The following new monsters appear in the more difficult mines: Shadow Sniper Skeleton Mage Spider (jumps, often found near webs that can trap players and dust sprites) ![]() These can be accessed late game, and can optionally be toggled permanently using the Shrine of Challenge: new shop inventory), and post-completion events.Īdded a second Community Upgrade to Robin’s shop.Īdded a more difficult version of the mines and skull caves. These can include more varied goals and rewards, temporary world changes, permanent changes (e.g. Slimes now drink from slime hutch troughs in random order.Īdded Dwarvish forge and weapon enchanting.Īdded the ability to combine two rings into one.Īdded Special Orders, more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. You can now apply cosmetic paints to the farmhouse and buildings.ĭucks can now swim in water, and certain coop animals will now follow adults around. The default shipping bin can now be moved or demolished at Robin’s shop.Īdded Advanced Game Options, which can be used to customize a new game:Ĭhoose default vs randomized community center bundles Ĭhoose default vs randomized mine chests Ĭan make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it’s always possible to finish the community center in the first year.Ĭan access the profit margins and cabin related options that were previously inaccessible when creating a single player farm. Once unlocked, the greenhouse can now be moved at Robin’s shop. You can even have a house with no bed, but your spouse might have something to say about that. The immovable dressers found in Farmhands’ cabins have been removed.Īdded home renovations, which let you further expand and adjust the farmhouse after it’s fully upgraded.īeds are now normal furniture you can pick up, move around, and replace. Some of my favorites are more home upgrades, the ability to place most furniture outside, new animals and the new farm!ġ.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands):Īdded new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.Īdded Leo, a new NPC with his own backstory, plot line, events, etc.Īdded new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail.Īdded a volcano dungeon which changes each time you visit it similar to the mines.Īdded Qi challenges which unlock rare or unique items.Īdded an unlockable island farm and farmhouse area, where you can plant crops in any season but can’t construct buildings.Īdded an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.Īdded hidden pages of a lost sailor’s journal to uncover his story and learn about the islands.Īdded Golden Walnuts hidden throughout the islands, which can be used to unlock new areas and content.Īdded Golden Coconuts, which Clint can crack open to find rare island items.Īdded gem birds which spawn in a random island area when it rains, and drop gems when approached.Īdded secrets and puzzles to discover around the island.Īdded new enemies: Dwarvish Sentry False Magma Cap Hot Head Lava Lurk Magma Sprite Magma Sparker Magma Duggy Spiker Stick Bug Tiger Slime.Īdded new cosmetic critters: crabs, caldera monkeys, overhead parrots, marsupial, and tropical butterflies. There is no date for consoles or mobile at this time, but ConcernedApe generally pushes updates to consoles a few months following PC and mobile follows shortly after. Stardew Valley got a huge content update today and players were gifted a new farm map, new locations, new NPCs, new mines, a ton of late game content and lots of quality of life changes.’ ![]()
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