The lack of hand holding is both a blessing and a curse, and I can't quite figure out where I stand with it. No objectives aside from the final goal of freeing the other Free Movers, though that in itself is only derived through playing the game. No explicit story, though there are plenty of messages to be taken from the various areas. There's no hand holding to be had in Hohokum, as the player is left to discover figure out the game at their own pace. Gliding through a 2D world as a "Long Mover", a floating eye with a long, colorful tail, you fly into and through objects to interact with them and progress through the game, ultimately hoping to free 17 other "Free Movers", each with a unique name and design, from the various environments they are trapped in. This is the world of Hohokum.ĭeveloped by Honeyslug and Sony Santa Monica with art by Richard Hogg, Hohokum is a casual exploration and interaction based art game for the Sony PlayStation 3, PlayStation 4, and PlayStation Vita. After watching it bounce back and forth among the world, you get curious and wiggle the left thumbstick - it moves! You've not been in a cutscene, but playing the game the entire time. This creature is to be known as a "Long Mover". The game starts and you see a creature, a floating eye with a long, multicolored tail, floating freely among a world made of blackness and circles. A game that gives you so little, yet leaves you with so much.
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